Hi, I'm Timothy Clifton, an aspiring 3D technical artist in the Seattle area. I'm currently looking a position to put my foot in the door get started on my career as an artist.
Featured Work
A screenpass material for unity that outlines objects within a scene based off of their normal and color for the unity game engine.
Created on 12/16/2024
A collection of swords I made to be used as an asset pack for the Unity game engine with a promotional video that was made by me. The swords themselves were modeled in blender and textured in substance painter.
Created on 7/20/24
A short animation of a eyeball that's embed in a fleshy wall. Everything was modeled and rendered inside of blender and textured inside of Substance Painter.
Created on 7/20/24
Very knowledgeable on technical skills for 3D for modelling or sculpting in applications like Maya3D, and Blender
Can program in C# and HLSL
Great with node-based shader editors in programs like Blender, Substance Designer, Unity, and Unreal engine
Great at making textures in programs like substance painter
Experienced with most aspects of game design
Experienced with image manipulation software such as Adobe Photoshop, Gimp, or Adobe Illustrator.